Give an animal step by step code with forward, turn and repeat cards
Puzzle 1
Tap a card to add it to the code, or drag it to the spot you want. Drag a card in the code to move it, or out of the code to take it away. Tap a number on a card to change it.
More Obstacles gives each world its own walls (a river with a ford, fences with gates, a town of buildings), and the dungeon and the lab a locked door: walk over the key first. In Free Build, Make a Map draws that world's kind of map.
Save keeps the code, with its map in Free Build or its puzzle, and Open brings it back: in your account when you are logged in, else in this browser.
Run plays the whole code. Step plays one card at a time, so the class can say what will happen next.
Keyboard: F forward, L turn left, R turn right, P repeat (the arrow keys add arrow cards), Backspace takes a card away, Enter runs, Space steps, Esc starts over, Ctrl+S saves.
Ready for if-then and variables? Try the Coding Sandbox.