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Features

  • A skate code card on every page: curve left and right, big curves, turns on the spot and repeat
  • Follow a code and draw the track on the rink's dots
  • Which code made each track? Match three tracks to four codes
  • Loops: draw the track, then count the curves with repeats × curves
  • Find the bug: circle the one wrong step and write the right one
  • Write the code for a figure eight, a snowman and more, using repeat to make it shorter
  • A page to write your own code and trade it with a partner
  • Every page in color and in black and white
  • Answer keys included

Skills Covered

  • Follow steps in order
  • Tell left from right as the skate turns
  • Draw curves on a dot grid
  • Use a loop to repeat steps
  • Find and fix a bug in code
  • Multiply repeats by the steps in a loop

About figure skating

Figure skating is named after the figures skaters once traced on the ice: circles and figure eights cut by the blade, then looked at closely by the judges for how round and even they were. For many years these school figures were a part of every competition, and skaters practiced them for hours. The tracks on these pages are figures too, made from quarter circles.

How to Use This Pack

Every page starts with the skate code: a curve is a quarter of a circle one dot across, a big curve is a quarter circle two dots across, a turn spins the skate on the spot and leaves no track, and repeat does the steps inside it again. The skate starts on the dot, facing the arrow. Page 1 follows four codes and draws their tracks. Page 2 shows three tracks and four codes: students write which code made each one. Page 3 has codes with repeat: students draw the track, then count the curves as repeats times curves in the loop. Page 4 shows the track each code should make and a code with one wrong step to circle and fix. Page 5 asks for the code that makes a track, and page 6 is for writing a code and trading it with a partner. The first problem on pages 1 to 5 is a worked example.

In the Classroom

Act the code out before the pages: one child is the skate and walks a quarter circle for each curve, turning on the spot for a turn, while the class reads the code aloud. The pages work as a math center or as an unplugged coding lesson: a code is a program, repeat is a loop, and a track that comes out wrong is a bug to find. Page 6 makes a good partner activity.

At Home

Read a code aloud and let your child trace it with a finger before drawing it. Then draw a track together and ask for the code that makes it, or take turns making up codes for each other.

Tips for Success

  • Left and right are the skate's left and right, so turn the page to face the way it skates
  • A curve ends one dot forward and one dot to the side, and a big curve two of each
  • A turn changes the way the skate faces but does not move it
  • Repeat 4 times with one curve inside makes a whole circle

Common Core Standards Alignment

This pack supports the following Common Core State Standards for Mathematics:

  • 3.OA.C.7 Multiply and divide to 100 fluently with strategies, and by year's end instantly recall every product of two single-digit numbers.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

Figure Skating Code

2nd – 4th Grade

Unplugged coding on an ice rink, where a code of curves, big curves, turns and repeats sends a skate across the dots and its blade leaves a track. Students follow codes to draw the tracks, match tracks to their codes, count the curves in a loop, find and fix bugs and write codes for circles, figure eights, waves and a snowman.

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What’s Included

  • 6 worksheets, with answer keys for the first 5
  • Every worksheet in color and in black and white
  • Codes to follow, tracks to match, loops, bugs to fix and codes to write
  • A page for writing your own code and trading it with a partner
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Free to print and share

This worksheet is free to download, print, copy, and hand out in your classroom or at home. You do not need to create an account, and there are no watermarks on the PDF.