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Features

  • The stamp game drawn as it looks on the mat, each stamp in its place colour with its value printed on it
  • Stamps in rows of five, so ten stamps of a place are two full rows
  • Addition with no exchange, then exchanging ten stamps for one of the next place
  • Subtraction with no exchange: cross out the stamps you take away
  • Subtraction with exchanging, including across a zero
  • Mixed problems to 9,999: read the stamps and write the problem in columns
  • Keys show every exchange
  • Every page in color and in black and white
  • Answer keys included

Skills Covered

  • Add three-digit numbers place by place
  • Exchange ten units for a ten and ten tens for a hundred
  • Record an exchange in the written problem
  • Subtract by taking stamps away
  • Exchange one ten for ten units, or one hundred for ten tens
  • Add and subtract four-digit numbers in columns

How to Use This Pack

Five pages that follow the stamp game lessons, each problem a mat of stamps beside the written problem. Page 1 is addition with no exchange: both numbers are laid out in stamps, and children add each place and write the total. Page 2 adds with exchanging: when a place has ten stamps or more, ten of them are exchanged for one stamp of the next place, and children write that 1 in the small box over the next column. Page 3 is subtraction with no exchange: only the first number is laid out, as with the real stamps, and children cross out the stamps they take away and write what is left. Page 4 subtracts with exchanging: when a place has too few stamps, one stamp of the next place is exchanged for ten, and children write the new digits over the old ones; the last problem exchanges across a zero. Page 5 mixes addition and subtraction, two of them to 9,999: children read the numbers from the stamps, write the problem in the empty columns and solve it. Every page begins with a worked example, and the keys show each exchange.

In the Classroom

Use the pages after the child has worked the stamp game with real stamps: building the first number, adding the second below it, then pushing the stamps together and counting from the units. Let children check a page with the stamps, which is the material's control of error. Ask them to say each exchange aloud, such as "ten units make one ten", before they write the 1.

At Home

Cut small squares of paper and write 1, 10, 100 and 1000 on them. Build a number in columns with the thousands on the left and the units on the right, add a second number below it, and count each column together, starting with the units. When there are ten of one kind, trade them for one of the next.

Tips for Success

  • Always start with the units, then the tens, the hundreds and the thousands
  • Ten stamps of a place make one stamp of the next place: exchange them and write the 1 over the next column
  • In subtraction, only the first number is built; the second is taken away
  • Not enough stamps? Exchange one stamp of the next place for ten, and write the new digits above
  • Montessori calls the ones units

Common Core Standards Alignment

This pack supports the following Common Core State Standards for Mathematics:

  • 2.NBT.B.5 Add and subtract to 100 fluently with place-value strategies, properties of addition, or the link between adding and subtracting.
  • 2.NBT.B.6 Find the sum of two, three or four two-digit numbers using place value and properties of addition.
  • 2.NBT.B.7 Add and subtract to 1,000 with models and place-value strategies, working hundreds, tens and ones separately and regrouping tens or hundreds as needed.
  • 2.NBT.B.9 Tell why an adding or subtracting method gives the right answer, reasoning from place value and number properties.
  • 3.NBT.A.2 Add and subtract to 1,000 fluently using place-value strategies and written methods, properties of addition, and fact-family relationships.
  • 4.NBT.B.4 Add and subtract whole numbers with many digits fluently, using the standard written method with regrouping.

© Copyright 2010. National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

Montessori Stamp Game Addition and Subtraction

2nd – 3rd Grade

Addition and subtraction with the Montessori stamp game, where unit, ten, hundred and thousand stamps sit in their place columns beside the written problem. Students add and subtract with and without exchanging, trading ten stamps for one of the next place or one stamp for ten, and write each problem in columns.

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What’s Included

  • 5 worksheets in color and in black and white, with answer keys (15 pages)
  • Addition with and without exchanging
  • Subtraction with and without exchanging
  • Mixed problems to 9,999, written in columns
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