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Features

  • Arrow cards for up, down, left and right, one square each
  • Follow short codes on big grids and circle what the animal gets
  • Write the arrows to the picture, going around the trees
  • Find the wrong arrow, cross it out and draw the right one
  • Repeat loops: follow a code that runs its arrows again and again
  • Write a long code shorter with a repeat loop
  • Loops inside loops for 3rd grade, and count the arrows they run
  • A worked example on every page
  • Every page in color and in black and white
  • Answer keys included

Skills Covered

  • Follow step-by-step instructions in order
  • Record a route with arrow symbols
  • Find the shortest way around obstacles
  • Find and fix a mistake in a code
  • Use a repeat loop to make a code shorter
  • Count the steps a loop inside a loop runs

About Computer Science Education Week

Computer Science Education Week is held every December, in the week of Grace Hopper's birthday (December 9, 1906). She was a computer scientist and a rear admiral in the US Navy who helped make some of the first computer programming languages, so that people could write code in words instead of strings of numbers. Classes everywhere spend part of the week trying out coding, and unplugged coding like these puzzles needs no computer at all: just a pencil and careful thinking, one step at a time.

How to Use This Pack

Six pages of coding with no computer. Each arrow card moves the animal one square up, down, left or right. Page 1 follows short codes on big grids: draw the path and circle what the animal gets. Page 2 writes the arrows that take the animal to the picture, going around the trees; each grid has just one shortest way, so the empty cards show how many arrows to write. Page 3 has one wrong arrow in each code: cross it out and draw the right arrow under it. Page 4 brings in the repeat loop, a block that runs the arrows inside it again and again: follow it, draw the path and circle what the animal gets. Page 5 turns long codes into short ones with a loop: write how many times it repeats and the arrows inside. Page 6, for 3rd grade, has loops inside loops: draw the path, circle the picture and count how many arrows run in all. The first problem on every page is worked as an example.

In the Classroom

Tape a grid on the floor and let one child be the arctic fox while another holds up arrow cards, the class saying each step out loud. Before page 4, act out a loop: "repeat 3 times: step right, step up" and count the steps together. On page 6, ask how the count could be found without drawing every arrow, so students see the loop as groups: repeat 2 times, 3 arrows each time, is 6 arrows.

At Home

Draw a small grid on paper, put a toy on one square and a winter picture on another. Take turns writing arrow codes for each other to follow. Then ask for a shorter way to write the same code, with a repeat loop.

Tips for Success

  • Each arrow moves one square, never more
  • Touch each arrow card as you move, so no arrow is skipped
  • To fix a code, follow it until the animal goes the wrong way
  • A repeat loop runs every arrow inside it, in order, then starts again
  • In a loop inside a loop, the inside loop runs all the way through each time the outside one does

Winter Coding Puzzles

1st – 3rd Grade

Unplugged coding on snowy grids, where an arctic fox, a seal pup and other winter animals move one square for each arrow card to reach their mittens, hats and hot cocoa. Students follow codes, write their own around the trees, fix a wrong arrow, and use repeat loops and loops inside loops to make long codes short.

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What’s Included

  • 6 worksheets with answer keys
  • Every worksheet in color and in black and white
  • Follow, write and fix arrow codes
  • Repeat loops and loops inside loops
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Free to print and share

This worksheet is free to download, print, copy, and hand out in your classroom or at home. You do not need to create an account, and there are no watermarks on the PDF.