Six pages: write the compound for two pictures, write the two words in each compound, draw lines to join halves, and write the compound a meaning tells about from a bank.
Write thunder and storm on two cards and put them together. Ask how the two words tell what a thunderstorm is, then try earth and quake.
Play a compound word game on a walk: mailbox, sidewalk, doorbell. Who can spot the most?
Two words that join to make a longer one, like thunder and storm, water and fall, or finger and print. Students split compounds apart, match the halves and use what the two parts say to find a word's meaning.
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